
- #RTX 3070 BENCHMARK 1080P 1080P#
- #RTX 3070 BENCHMARK 1080P DRIVERS#
- #RTX 3070 BENCHMARK 1080P SERIES#
- #RTX 3070 BENCHMARK 1080P FREE#
The last playable cards include the 5600 XT and the 8GB version of the RX 5500 XT. Ideally, you won't want to go slower than a GTX 1080, as Vega 56 and the GTX 1070 were good for just 40 fps on average. Then we find the RX 5700 with just 53 fps on average and beyond that we're down in the 40's.

Pascal GPUs also had a weak showing with the GTX 1080 Ti only good for 54 fps on average and while it was still very playable, that's only RTX 2060 levels of performance. This is a weak result for the lower-end RDNA2 GPUs and first-gen RDNA.

The new Radeon RX 6600 XT only matched the previous-gen RTX 2060 Super, which is a disappointing result, and the standard RX 6600 was slower than the standard RTX 2070. The RTX 2070 Super was also impressive with 72 fps on average and that meant it was 22% faster than the 5700 XT which is a huge win, especially given the 5700 XT has been found matching and even beating the more expensive GPU in many recent games. The RTX 2080 Ti, for example, was good for 86 fps, placing it just ahead of the RX 68 Ti. That said, previous generation hardware still performed very well. These high-end GPUs were all good for around 90 fps or better at 1080p, so not amazing performance given the hardware being used.
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Starting with the 1080p resolution, we find GeForce GPUs at the top of our graph, with the RTX 3090 beating the 6900 XT by a comfortable 10% margin, while the RTX 3080 was also 10% faster than the 6800 XT, so this one goes in favor of the green team.
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Display drivers used are AMD's Adrenalin 21.12.1 Optional and Nvidia's GeForce Game Ready Driver 497.09. We're using our Ryzen 9 5950X test system with 32GB of dual-rank, dual-channel DDR4-3200 CL14 memory. The test data comprises benchmarks for 33 different GPUs at 3 resolutions as well as a few extra tests mentioned earlier. easy, we could run past all the enemies and rarely were they able to kill us and spoil the benchmark pass. With the difficulty set to benchmark mode, a.k.a. There's a heap of enemies here and loads of action.

Our benchmark pass has been done in the Outpost Tremonius mission, starting from when the blast door first opens. Of course, what we want to know is how well optimized Halo Infinite is, and what kind of hardware you will need to play the game at your desired frame rate. It also allows Infinite's non-linear and sprawling campaign to function with the addition of real-time exterior lighting created by an in-game day/night cycle. The custom designed engine also enables Halo Infinite to evolve as a platform, with new content, mechanics, and stories. The updates have afforded the developer more creative and technical freedoms and that shows on the game's environments and mechanics. It's also available on Steam, so you can avoid the Windows Store if you want, so that's nice.Īs for the game engine, developer 343 Industries is using their own in-house "Slipspace Engine." This was purposely built for Halo Infinite, although its roots belong to a heavily updated version of the Blam! Engine. Personally, I've found the single player campaign enjoyable, it seems to run quite well on modest hardware and I've not run into any bugs or stability issues, so that in itself is a big win these days. The game has been well received with 80% positive reviews on Steam from over 100,000 players who have given their 2-cents worth.

Reviews have also been out for a little while.
#RTX 3070 BENCHMARK 1080P FREE#
Halo Infinite's multiplayer has been in open beta since November 15 and it's a free to play affair, which is extremely cool and we wish more games did this. For testing we're using a demanding section of the campaign, which we find suitable for GPU stress testing and it's potentially far more consistent than using the multiplayer portion of the game.
#RTX 3070 BENCHMARK 1080P SERIES#
The Halo Infinite single player campaign was released just days ago on December 8, and with this 8th main entry in the Halo series supersoldier Master Chief is back at it. We'll also take a look at quality preset scaling and VRAM requirements. Today we're taking a look at Halo Infinite's graphics performance by testing over 30 Nvidia and AMD GPUs at three resolutions.
